"Diz troll cannot die 'mon! Why?!? He'z are already deadz 'mon! ... BWUHAHAHA!"
LVL | Health | Energy | Strength | Speed | Stamina | HP/s | MP/s |
---|---|---|---|---|---|---|---|
1 | 200 | 250 | 10 | 15 | 20 | 0.10 | -0.40 |
+1 | +3 | +10 | 0 | +1 | +2 | 0.00 | +0.02 |
Wise and scary, he is the master of Voodoo. Can heal wounds and even cure poisons and diseases. Has great knowledge of herbs. Can revive dead creatures as rotten zombies under his command. Can use up to two books of Voodoo magics to support his tribe or painfully kill the enemy. Able to use the magic staff or wand and the sarbacane. Shamans can use items up to item level 1.
Herbal Lore allows extracting herb seeds and gives bonus when eating plants.
Voodoo Magic allows using up to 2 spellbooks
Ghost Form allows the shaman to send somebody half in the ghostworld, making him slower, unable to attack and more vulnerable to spells and diseases. Ghost form also doubles the power of healing effects.
Shamanic Healing enables shaman to cure wounds, poisons and diseases.
Shamanic Healing heals 25 (50 with ghost form.) and has a 50% chance to cure disease.
Common Shaman names: Dac'tr Frak'n Stan, Zul-Nagur, Uruk-Vor, Goth 'ic Meh, Qel-Tarus, Okh-Lordrum, Azj-D'Uminiun, Dark-N'Gel.
Abilities: | Stumble Upon (passive) | Runspeed: | 190 (+3 /lvl) | |||
---|---|---|---|---|---|---|
Craft (Shaman) (C) | Damage: | 10 - 14 (Troll) | ||||
Achievements (V) | Atkspeed: | 2.0 seconds | ||||
Voodoo Healing (Q) |
Armor: |
0 (Troll) | ||||
Voodoo Ghost Form (W) |
Range: |
175 | ||||
Panic (E) | Food: | 200 | ||||
Rest (R) | Heat: | 100 |
Starting Item:
One random Minor Spellbook of
or | or | |||
Darkness | Shadow | Light |